Question:
nintendo ds lite?
2007-11-11 12:21:28 UTC
im getting a nintendo ds lite for christmas but i was wondering what the wi-fi was all about. is it like a free connection to the internet to play online games?? im not to sure please give me some advice and tips :D it would be much appreciated
Five answers:
2007-11-11 12:33:51 UTC
i got loads of information for u i work at nintendo Wi fi club so here is the information



Functionality

Games designed to take advantage of Nintendo Wi-Fi Connection offer Internet play integrated into the game. Nintendo emphasizes the simplicity and speed of starting an online game when promoting its service. For example, in Mario Kart DS, an online game is initiated by first choosing the online multiplayer option from the main menu, then choosing whether to play with friends, play with people in the local region, or play with people around the world. After a selection is made, the game starts searching for available players. The Nintendo Wi-Fi Connection service for Nintendo DS can support up to eight players, as in Clubhouse Games. The Nintendo Wi-Fi Connection service for Wii can support up to thirty-two players, however some games use other online services, like EA Nation as in Medal of Honor: Heroes 2





[edit] Friend codes

"Friend codes" are generated from an identifier unique to a copy of a game and the Nintendo Wi-Fi Connection ID of a DS or Wii system. Using a different copy of a game, or loading the same copy in a different system, generates a different Friend code.[1] In order for users to become "Friends", they must mutually add Friend codes, often obtained through online forums or chatrooms, and will be authenticated as Friends once both have gone online. These measures (mutual Friend code exchange, per-game Friend codes, and the pairing of the Friend code and system) are said by Nintendo to be conscious steps to preserve users' privacy. If a DS or Wii game is sold, but not the system, there is no risk of the purchaser impersonating the seller. Similarly, one cannot add a user to their "Friends list" for the sole purpose of antagonizing the user online.



Features enabled by becoming "Friends" can range from simply seeking each other out for online play (Mario Kart DS, Tetris DS), to voice and text chat (Metroid Prime Hunters). Unusually, most of the online features in Animal Crossing: Wild World are disabled unless users are Friends, with some exceptions, primarily due to the potential for vandalism of another user's personalized "Town" in the game.



Friend codes are twelve digits long. Codes for certain games, such as Mario Kart DS and Tetris DS, are six digits followed by another row of six digits, while other games like Animal Crossing use codes with three groups of four digits separated by hyphens. If a user needs to replace his or her DS system, then the old system's Nintendo Wi-Fi Connection ID can be transferred wirelessly, to maintain the user's original Friend codes on the new machine.





[edit] Rivals

The "Rivals" concept was first introduced in Metroid Prime Hunters. After each game, players have the option of adding each other as "Rivals". If both players agree, they are added to each others' "Rivals roster". In the future, the Rivals have the option of playing with each other again. In Metroid Prime Hunters' case, Rivals can play game modes and access advanced features that are not available in regular online multiplayer. Rivals still cannot chat with each other. Otherwise, Rivals connect and play like "Friends" can.



Although there is a "Rivals mode" in Mario Kart DS, this does not perform like the above; instead, the player is matched against players of similar skill level, as determined by their progress through the game's single-player modes.



The Rivals list makes a return in Custom Robo Arena.





[edit] Wii Number

The "Wii Number" is an identifier unique to each Wii system which operates in a similar manner to the Friend code. The "Address book" in the system's "Message board" feature displays the system's "Wii Number", and allows other users' Wii numbers to be registered.[2] Mutual exchange of Wii numbers allows messages, cell phone text messages, photos, and Miis to be sent between the Wiis in question over the WiiConnect24 service.[3] In addition, the Wii can send and receive e-mails by sending a request e-mail. If the receiver replies to the message, future two-way communication will be enabled. The e-mail address for all Wii consoles is w################@wii.com, where # represents a digit in the Wii number. Some games, like Elebits, use WiiConnect24 by sending custom maps to other users in a console's address book. The first announced title in Japan and the USA to use the Nintendo Wi-Fi Connection is Pokémon Battle Revolution which does not use the console's address book, instead using game specific friend codes. The first Nintendo Wi-Fi game in Europe, Australia, and New Zealand is Mario Strikers: Charged Football.





[edit] Games

Main articles: list of Nintendo DS Wi-Fi Connection games and list of Wii Wi-Fi Connection games



[edit] Internet connection

This article or section needs to be updated.

Parts of this article or section are no longer up to date.

Please update the article to reflect recent events, and remove this template when finished.





The Nintendo Wi-Fi USB ConnectorThe Nintendo DS is an IEEE 802.11b device, and a player can access the service via any compatible wireless network. This includes public hotspots as well as personal 802.11b compatible wireless routers. Public hotspots that use a captive portal can be accessed after login using the Nintendo DS Browser. Entering the Nintendo Wi-Fi Connection setup allows players to configure access to three different networks. A connection can be automatically detected on some routers, especially those that are AOSS-compatible. A user can also manually enter network settings. The Nintendo DS supports WEP encryption but not WPA. However, The Wii is compatible with WEP, WPA and WPA2 encryption methods if you enable wireless security on your router. The Wii is AOSS compatible as of the 3.0 system update. In addition to the three connections, the Nintendo DS and Wii can connect through the Nintendo Wi-Fi USB Connector. Although the Nintendo Wi-Fi USB Connector only officially supports Windows XP-based PCs, the card uses a common Ralink chipset which is supported on many platforms, including OpenBSD and Linux. It does work with Windows Vista, but only using special beta drivers available from a Nintendo Europe web page.[4] Some hackers have modified the official drivers to support an extended set of adaptors with similar chipsets to allow them to act as official Nintendo Wi-Fi USB Connectors.[5] The chipset also means the Nintendo Wi-Fi USB Connector can be used for Wireless Multi Boot. Broadband Internet access is not required to make use of this connectivity, though it is recommended to reduce network latency.[citation needed].



There is no charge for connecting to Nintendo Wi-Fi Connection or for playing any Nintendo first-party games. Third-party developers are free to decide whether to charge fees for playing their games through the service. Nintendo is working with hotspot providers to allow free access in public for Nintendo DS users and has already reached such an agreement with Texas-based firm Wayport to provide access in McDonald's Restaurants in the U.S.[6] Wayport currently provides 6,000 Wi-Fi hotspots (which are not free to non-Nintendo DS users). Connecting to these hotspots does not require configuration on the Nintendo DS, bypassing Wayport's standard login. A similar partnership with FatPort to create free hotspots in Canada was announced by Nintendo of Canada on October 19, 2005.[7]



25,000 hotspots will be created in Europe, according to Jim Merrick, former Director of Marketing for Nintendo of Europe.[8] These include 7,500 in UK alone, thanks to a partnership with The Cloud and BT Openzone. [citation needed]



Nintendo of Australia initially announced on November 17, 2005 that they would roll out only 26 hotspots across the country, in partnership with selected Electronics Boutique, Myer and Dick Smith Powerhouse stores. The sheer lack of hotspots came as a surprise to gamers in Australia, meaning that many gamers would have to travel long distances to reach an official hotspot. On April 14, 2007, Nintendo announced that over one thousand additional free hotspots have been added in a partnership with Telstra Wireless, providing access in selected hotels, airports, Starbucks cafes, McDonald's restaurants and some streets in the city CBD.



Datel has released a wired LAN adapter for the Wii which plugs into one of the USB 2.0 ports. It comes with a 6 feet long patch cable which then plugs into a DSL modem, cable modem or router.



Datel has also released WiFi Max. It acts like the official Nintendo Wi-Fi USB Connector except it allows a connection from any Wi-Fi enabled device, ie: laptops, PDAs, etc. It comes with a CD containing drivers for Windows 98SE and higher. There is no mention on any Windows Vista drivers. Linux and Mac systems are not mentioned in the manual as a system requirement.



Hotspot providers with free access to Nintendo DS users:



Telstra Wireless (Australia)

FatPort (Canada)

Meteor Networks (France)

T-Com (Germany)

EB Games (Australia)

ForthNet (Greece)

Linkem (Italy)

T-Mobile Netherlands (Netherlands)

PT-WiFi (Portugal)

Telefónica Zonas ADSL (Spain)

The Cloud (UK)

BT Openzone (UK & Ireland)

JiWire (USA)

Wayport (USA)



[edit] Using Nintendo Wi-Fi from Home

It is possible to connect to your own wireless router at home without configuration if you know, or are broadcasting, your SSID and using WEP, WPA, WPA2 or no security. In most cases, however, configuration will be required to use the home wireless network; see the technical support link below for more information. Users who do not have wireless routers, but who have a computer with a wireless card and a broadband Internet connection may be able to set up a wireless network using their wireless card, for example, using the "Create Network" capability on a Macintosh computer equipped with an AirPort card. Windows PC users without a wireless router can create a wireless Internet connection for their Nintendo DS or Wii using the Nintendo Wi-Fi USB Connector. It is most likely that a majority of Wii owners will use their own internet connection, as opposed to one of Nintendo's designated hotspots; lacking the portability of the DS.





[edit] Official website

Nintendo has created the official Nintendo Wi-Fi connection Web site as a portal for gamers looking to access the service or that are in need of troubleshooting assistance. The website has live statistics and data from the service's servers and records high scores and service status. It also allows a user to link his or her Nintendo DS Wi-Fi Connection ID to a My Nintendo account, although officially the terms of service limit this feature to residents of the US and Canada. Currently, there is no way to link a Wii's Wi-Fi Connection ID to a My Nintendo account.
Orla
2007-11-11 12:37:28 UTC
wi-fi lets you connect with other people who aren't near to you in games where you can 'visit' others such as animal crossing or nintendogs. You have to give your friend code to the person you wish to connect with and vice versa, so it's not like you can just connect with any randomer or any randomer can connect with you! I think you have to buy it in addition to your DS though, it doesn't come with it. Hope this helped!
2007-11-11 12:46:05 UTC
hi alice

the wi-fi device you get is used with your p. when you are at home BUT!!! you can only use it if you have xp operating system on your pc and then you may have to configer you fire wall in order to use it if you have me or vista for get it as you will only be able to use it when in a hotspot out and about "IE" macdoundals ect . have a look here >>http://www.1up.com/do/newsStory?cId=3145484



hope this help you out see ya
2014-09-27 14:22:50 UTC
Hey,

You can get Medal of Honor Airborne for free from this link: http://j.mp/ZYwHlL



it's a perfectly working link, no scam !

In its series Medal of Honor Airborne, the storyline of adventures and actions in Europe continues.

It's surely the leader game of its type.
2007-11-13 18:57:36 UTC
WI-FI is a wireless technology brand owned by the Wi-Fi Alliance intended to improve the interoperability of wireless local area network products based on the IEEE 802.11 standards. The word Wi-Fi is a portmanteau derived from "Wireless Fidelity".



Common applications for Wi-Fi include Internet and VoIP phone access, gaming, and network connectivity for consumer electronics such as televisions, DVD players, and digital cameras

Wi-Fi Alliance is a consortium of separate and independent companies agreeing to a set of common interoperable products based on the family of IEEE 802.11 standards.



Wi-Fi certifies products via a set of established test procedures to establish interoperability. Those manufacturers that are members of Wi-Fi Alliance whose products pass these interoperability tests can mark their products and product packaging with the Wi-Fi logo.









According to the brand style guide of the Wi-Fi Alliance (the owner of the Wi-Fi brand):



Products which successfully pass the Wi-Fi Alliance testing may use the Wi-Fi CERTIFIED brand. The Alliance tests and certifies the interoperability of wireless LAN products based on the IEEE 802.11 standards. Studies show that 88% of consumers prefer products that have been tested by an independent organization.



Wi-Fi technologies have gone through several generations since their inception in 1997. Wi-Fi is supported to different extents under Microsoft Windows, Apple Macintosh and open source Unix and Linux operating systems. Contrary to popular belief, Wi-Fi is not an abbreviation for "Wireless Fidelity" (see "Origin and meaning of the term "Wi-Fi" below).





[edit] Uses

A Wi-Fi enabled device such as a PC, game console, cell phone, MP3 player or PDA can connect to the Internet when within range of a wireless network connected to the Internet. The area covered by one or more interconnected access points is called a hotspot. Hotspots can cover as little as a single room with wireless-opaque walls or as much as many square miles covered by overlapping access points. Wi-Fi has been used to create a mesh networks, for example, in the City of London.[4] Both architectures are used in community networks.[citation needed]



Wi-Fi also allows connectivity in peer-to-peer (wireless ad-hoc network) mode, which enables devices to connect directly with each other. This connectivity mode is useful in consumer electronics and gaming applications.



When the technology was first commercialized there were many problems because consumers could not be sure that products from different vendors would work together. The Wi-Fi Alliance began as a community to solve this issue so as to address the needs of the end user and allow the technology to mature. The Alliance created the branding Wi-Fi CERTIFIED to show consumers that products are interoperable with other products displaying the same branding.



Many consumer devices use Wi-Fi. Amongst others, personal computers can network to each other and connect to the Internet, mobile computers can connect to the Internet from any Wi-Fi hotspot, and digital cameras can transfer images wirelessly.



Routers which incorporate a DSL or cable modem and a Wi-Fi access point are often used in homes and other premises, and provide Internet access and internetworking to all devices connected wirelessly or by cable into them. Devices supporting Wi-Fi can also be connected in ad-hoc mode for client-to-client connections without a router.



Business and industrial Wi-Fi is widespread as of 2007. In business environments, increasing the number of Wi-Fi access points provides redundancy, support for fast roaming and increased overall network capacity by using more channels or creating smaller cells. Wi-Fi enables wireless voice applications (VoWLAN or WVOIP). Over the years, Wi-Fi implementations have moved toward 'thin' access points, with more of the network intelligence housed in a centralized network appliance, relegating individual Access Points to be simply 'dumb' radios. Outdoor applications may utilize true mesh topologies. As of 2007 Wi-Fi installations can provide a secure computer networking gateway, firewall, DHCP server, intrusion detection system, and other functions.



In addition to restricted use in homes and offices, Wi-Fi is publicly available at Wi-Fi hotspots provided either free of charge or to subscribers to various providers. Free hotspots are often provided by businesses such as hotels, restaurants, and airports who offer the service to attract or assist clients. Sometimes free Wi-Fi is provided by enthusiasts, or by organizations or authorities who wish to promote business in their area. Metropolitan-wide WiFi (Mu-Fi) already has more than 300 projects in process.





[edit] Advantages of Wi-Fi

Wi-Fi allows LANs to be deployed without cabling for client devices, typically reducing the costs of network deployment and expansion. Spaces where cables cannot be run, such as outdoor areas and historical buildings, can host wireless LANs.



As of 2007 wireless network adapters are built into most modern laptops. The price of chipsets for Wi-Fi continues to drop, making it an economical networking option included in ever more devices. Wi-Fi has become widespread in corporate infrastructures, which also helps with the deployment of RFID technology that can piggyback on Wi-Fi.



Different competitive brands of access points and client network interfaces are inter-operable at a basic level of service. Products designated as "Wi-Fi Certified" by the Wi-Fi Alliance are backwards inter-operable. Wi-Fi is a global set of standards. Unlike mobile telephones, any standard Wi-Fi device will work anywhere in the world.



Wi-Fi is widely available in more than 250,000 public hotspots and tens of millions of homes and corporate and university campuses worldwide. WPA is not easily cracked if strong passwords are used and WPA2 encryption has no known weaknesses. New protocols for Quality of Service (WMM) make Wi-Fi more suitable for latency-sensitive applications (such as voice and video), and power saving mechanisms (WMM Power Save) improve battery operation.





[edit] Disadvantages of Wi-Fi

Spectrum assignments and operational limitations are not consistent worldwide. Most of Europe allows for an additional 2 channels beyond those permitted in the U.S for the 2.4 GHz band. (1-13 vs. 1-11); Japan has one more on top of that (1-14). Europe, as of 2007, is now essentially homogeneous in this respect. A very confusing aspect is the fact a WiFI signal actually occupies five channels in the 2.4 GHz resulting in only 3 non-overlapped channels in the US: 1, 6, 11, and four in Europe: 1,5,9,13



Some countries, such as Italy, formerly required a 'general authorization' for any Wi-Fi used outside an operator's own premises, or require something akin to an operator registration.[citation needed] Equivalent isotropically radiated power (EIRP) in the EU is limited to 20 dBm (0.1 W).



Power consumption is fairly high compared to some other low-bandwidth standards, such as Zigbee and Bluetooth, making battery life a concern.



The most common wireless encryption standard, Wired Equivalent Privacy or WEP, has been shown to be easily breakable even when correctly configured. Wi-Fi Protected Access (WPA and WPA2), which began shipping in 2003, aims to solve this problem and is now available on most products. Wi-Fi Access Points typically default to an open (encryption-free) mode. Novice users benefit from a zero-configuration device that works out of the box, but this default is without security enabled, providing open wireless access to their LAN. To turn security on requires the user to configure the device, usually via a software graphical user interface (GUI). Wi-Fi networks that are open (unencrypted) can be monitored and used to read and copy data (including personal information) transmitted over the network, unless another security method is used to secure the data, such as a VPN or a secure web page. (See HTTPS/Secure Socket Layer.)



Many 2.4 GHz 802.11b and 802.11g Access points default to the same channel on initial startup, contributing to congestion on certain channels. To change the channel of operation for an access point requires the user to configure the device.



Wi-Fi networks have limited range. A typical Wi-Fi home router using 802.11b or 802.11g with a stock antenna might have a range of 32 m (120 ft) indoors and 95 m (300 ft) outdoors. Range also varies with frequency band. Wi-Fi in the 2.4 GHz frequency block has slightly better range than Wi-Fi in the 5 GHz frequency block. Outdoor range with improved (directional) antennas can be several kilometres or more with line-of-sight.



Wi-Fi performance also decreases exponentially as the range increases. Wi-Fi is also less reliable and fast as Ethernet or other cable systems, 802.11g networks have a maximum of 54 Mbit/s whilst cables can reach speeds of 1000 Mbit/s or more. Wi-Fi is not suitable for servers or users who need fast internet access, for example, online gamers



Wi-Fi pollution, or an excessive number of access points in the area, especially on the same or neighboring channel, can prevent access and interfere with the use of other access points by others, caused by overlapping channels in the 802.11g/b spectrum, as well as with decreased signal-to-noise ratio (SNR) between access points. This can be a problem in high-density areas, such as large apartment complexes or office buildings with many Wi-Fi access points. Additionally, other devices use the 2.4 GHz band: microwave ovens, security cameras, Bluetooth devices and (in some countries) Amateur radio, videosenders, cordless phones and baby monitors can cause significant additional interference. General guidance to those who suffer these forms of interference or network crowding is to migrate to a WiFi 5 GHz product, (802.11a or the newer 802.11n) as the 5 GHz band is relatively unused and there are many more channels available. This also requires users to set up the 5 GHz band to be the preferred network in the client and to configure each network band to a different name(SSID).



It is also an issue when municipalities,[7] or other large entities such as universities, seek to provide large area coverage. Everyone is considered equal for the base standard without 802.11e/WMM when they use the band. This openness is also important to the success and widespread use of 2.4 GHz Wi-Fi, but makes it unsuitable for "must-have" public service functions or where reliability is required.



Interoperability issues between brands or proprietary deviations from the standard can disrupt connections or lower throughput speeds on other user's devices that are within range.



Each node on the network is typically able to see all the communication between other nodes and the access point, allowing network traffic to be easily captured with a packet sniffer. Consequently, when a WiFi network is not encrypted (as is the case with most public hotspots) this makes a WiFi network particularly vulnerable to sidejack attacks.





[edit] Standard devices

Wireless access points connects a group of wireless devices to an adjacent wired LAN. An access point is similar to an ethernet hub, relaying data between connected wireless devices in addition to a (usually) single connected wired device, most often an ethernet hub or switch, allowing wireless devices to communicate with other wired devices.



Wireless adapters allow devices to connect to a wireless network. These adapters connect to devices using various external or internal interconnects such as PCI, miniPCI, USB, ExpressCard, Cardbus and PC card. Most newer laptop computers are equipped with internal adapters. Internal cards are generally more difficult to install.



Wireless routers integrate a WAP, ethernet switch, and internal Router firmware application that provides IP Routing, NAT, and DNS forwarding through an integrated WAN interface. A wireless router allows wired and wireless ethernet LAN devices to connect to a (usually) single WAN device such as cable modem or DSL modem. A wireless router allows all three devices (mainly the access point and router) to be configured through one central utility. This utility is most usually an integrated web server which serves web pages to wired and wireless LAN clients and often optionally to WAN clients. This utility may also be an application that is run on a desktop computer such as Apple's AirPort.



Wireless Ethernet bridges connect a wired network to a wireless network. This is different from an access point in the sense that an access point connects wireless devices to a wired network at the data-link layer. Two wireless bridges may be used to connect two wired networks over a wireless link, useful in situations where a wired connection may be unavailable, such as between two separate homes.



Wireless range extenders or wireless repeaters can extend the range of an existing wireless network. Range extenders can be strategically placed to elongate a signal area or allow for the signal area to reach around barriers such as those created in L-shaped corridors. Wireless devices connected through repeaters will suffer from an increased latency for each hop. Additionally, a wireless device connected to any of the repeaters in the chain throughput that is limited by the weakest link between the two nodes in the chain from which the connection originates to where the connection ends.



Most commercial devices (routers, access points, bridges, repeaters) designed for home or business environments use either RP-SMA or RP-TNC antenna connectors. PCI wireless adapters also mainly use RP-SMA connectors. Most PC card and USB wireless only have internal antennas etched on their printed circuit board while some have MMCX connector or MC-Card external connections in addition to an internal antenna. A few USB cards have a RP-SMA connector. Most Mini PCI wireless cards utilize Hirose U.FL connectors, but cards found in various wireless appliances contain all of the connectors listed. Many high-gain (and homebuilt antennas) utilize the Type N connector more commonly used by other radio communications methods.





[edit] Non-standard devices

Distance records include:



June 2007: 382 km is held by Ermanno Pietrosemoli and EsLaRed of Venezuela, transferring about 3 MB of data between mountain tops of El Aguila and Platillon12.



Swedish space agency:310 km, but using 6 watt amplifiers to reach an overhead stratospheric balloon.[citation needed]





[edit] Embedded systems



Embedded serial to WiFi moduleWi-Fi availability in the home is on the increase. This extension of the Internet into the home space will increasingly be used for remote monitoring. Examples of remote monitoring include security systems and tele-medicine. In all these kinds of implementation, if the Wi-Fi provision is provided using a system running one of operating systems mentioned above, then it becomes unfeasible due to weight, power consumption and cost issues.



Increasingly in the last few years (particularly as of early 2007), embedded Wi-Fi modules have become available which come with a real-time operating system and provide a simple means of wireless enabling any device which has and communicates via a serial port.



This allows simple monitoring devices – for example, a portable ECG monitor hooked up to a patient in their home – to be created. This Wi-Fi enabled device effectively becomes part of the internet cloud and can communicate with any other node on the internet. The data collected can hop via the home's Wi-Fi access point to anywhere on the internet.



These Wi-Fi modules are designed so that minimal Wi-Fi knowledge is required by designers to wireless enable their product.





[edit] Unintended and intended use by outsiders

Main article: Piggybacking (internet access)

During the early popular adoption of 802.11, providing open access points for anyone within range to use was encouraged to cultivate wireless community networks;[8] particularly since people on average use only a fraction of their upstream bandwidth at any given time. Later, equipment manufacturers and mass-media advocated isolating users to a predetermined whitelist of authorized users—referred to as "securing" the access point.[dubious – discuss]



Wikinews has related news:

Florida man charged with stealing WiFiMeasures to deter unauthorized users include suppressing the AP's service set identifier (SSID) broadcast, allowing only computers with known MAC addresses to join the network, and various encryption standards. Access points and computers using no encryption are vulnerable to eavesdropping by an attacker armed with packet sniffer software. If the eavesdropper has the ability to change his MAC address then he can potentially join the network by spoofing an authorised address.



WEP encryption can protect against casual snooping but may also produce a misguided sense of security since freely available tools such as AirSnort or aircrack can quickly recover WEP encryption keys. Once it has seen 5-10 million encrypted packets, AirSnort will determine the encryption password in under a second[9]; newer tools such as aircrack-ptw can use Klein's attack to crack a WEP key with a 50% success rate using only 40,000 packets. The newer Wi-Fi Protected Access (WPA) and IEEE 802.11i (WPA2) encryption standards do not have the serious weaknesses of WEP encryption, but require strong passphrases for full security.



Recreational logging and mapping of other people's access points has become known as wardriving. It is also common for people to use open Wi-Fi networks without explicit authorization, termed piggybacking. These activities may be illegal in certain jurisdictions, but existing legislation and case-law is often unclear. A proposal to leave graffiti describing available services was called warchalking, but did not catch on.



Piggybacking is sometimes unintentional. Most access points are configured without encryption by default, and operating systems such as Windows XP SP2 and Mac OS X may be configured to automatically connect to any available wireless network. A user who happens to start up a laptop in the vicinity of an access point may find the computer has joined the network without any visible indication. Moreover, a user intending to join one network may instead end up on another one if the latter's signal is stronger. In combination with automatic discovery of other network resources (see DHCP and Zeroconf) this could possibly lead wireless users to send sensitive data to the wrong destination, for example, an insecure network could be used to login to a website over HTTP, thereby making the login credentials available to anyone listening.





[edit] Wi-Fi vs. amateur radio

In the U.S., Canada, Australia and Europe, a portion of the 2.4 GHz Wi-Fi radio spectrum is also allocated to amateur radio users. In the U.S., FCC Part 15 rules govern non-licensed operators (i.e. most Wi-Fi equipment users). Under Part 15 rules, non-licensed users must "accept" (i.e. endure) interference from licensed users and not cause harmful interference to licensed users. Amateur radio operators are licensed users, and retain what the FCC terms "primary status" on the band, under a distinct set of rules (Part 97). Under Part 97, licensed amateur operators may construct their own equipment, use very high-gain antennas, and boost output power to 100 watts on frequencies covered by Wi-Fi channels 2-6. However, Part 97 rules mandate using only the minimum power necessary for communications, forbid obscuring the data, and require station identification every 10 minutes. Therefore, output power control is required to meet regulations, and the transmission of any encrypted data (for example https) is questionable.



In practice, microwave power amplifiers are expensive. On the other hand, the short wavelength at 2.4 GHz allows for simple construction of very high gain directional antennas. Although Part 15 rules forbid any modification of commercially constructed systems, amateur radio operators may modify commercial systems for optimized construction of long links, for example. Using only 200 mW link radios and high gain directional antennas, a very narrow beam may be used to construct reliable links with minimal radio frequency interference to other users.





[edit] Question of health risks

The UK's Health Protection Agency considers there is no consistent evidence of harm from the low power transmissions of Wi-Fi equipment. Consensus amongst scientists is that there is no evidence of harm, and the continuing calls for more research into the effects on human health remain limited. However, in September 2007, Germany's Environment Ministry announced that its citizens should minimise their exposure to radiation from Wi-Fi by choosing conventional wired connections.[10], without any evidence and contrary to current internationally accepted safety criteria.Dr Michael Clark, of the Health Protection Agency, says published research on mobile phones and masts does not add up to an indictment of Wi-Fi:



"All the expert reviews done here and abroad indicate that there is unlikely to be a health risk from wireless networks.... When we have conducted measurements in schools, typical exposures from Wi-Fi are around 20 millionths of the international guideline levels of exposure to radiation. As a comparison, a child on a mobile phone receives up to 50 per cent of guideline levels. So a year sitting in a classroom near a wireless network is roughly equivalent to 20 minutes on a mobile. If Wi-Fi should be taken out of schools, then the mobile phone network should be shut down, too—and FM radio and TV, as the strength of their signals is similar to that from Wi-Fi in classrooms."





[edit] History

Wi-Fi uses both single carrier direct-sequence spread spectrum radio technology (part of the larger family of spread spectrum systems) and multi-carrier OFDM (Orthogonal Frequency Division Multiplexing) radio technology. These regulations then enabled the development of Wi-Fi, its onetime competitor HomeRF, and Bluetooth.



Unlicensed spread spectrum was first made available by the Federal Communications Commission in 1985 and these FCC regulations were later copied with some changes in many other countries enabling use of this technology in all major countries.[12] The FCC action was proposed by Michael Marcus of the FCC staff in 1980 and the subsequent regulatory action took 5 more years. It was part of a broader proposal to allow civil use of spread spectrum technology and was opposed at the time by main stream equipment manufacturers and many radio system operators.



The precursor to Wi-Fi was invented in 1991 by NCR Corporation/AT&T (later Lucent & Agere Systems) in Nieuwegein, the Netherlands. It was initially intended for cashier systems; the first wireless products were brought on the market under the name WaveLAN with speeds of 1 Mbit/s to 2 Mbit/s. Vic Hayes, who held the chair of IEEE 802.11 for 10 years and has been named the 'father of Wi-Fi,' was involved in designing standards such as IEEE 802.11b, and 802.11a.





[edit] Origin and meaning of the term "Wi-Fi"

Despite the similarity between the terms "Wi-Fi" and "Hi-Fi", statements reportedly made by Phil Belanger of the Wi-Fi Alliance contradict the popular conclusion that "Wi-Fi" stands for "Wireless Fidelity".[13][14][15] According to Mr Belanger, the Interbrand Corporation developed the brand "Wi-Fi" for the Wi-Fi Alliance to use to describe WLAN products that are based on the IEEE 802.11 standards. In Mr Belanger's words, "Wi-Fi and the yin yang style logo were invented by Interbrand. We [the founding members of the Wireless Ethernet Compatibility Alliance, now called as the Wi-Fi Alliance] hired Interbrand to come up with the name and logo that we could use for our interoperability seal and marketing efforts. We needed something that was a little catchier than 'IEEE 802.11b Direct Sequence'."



The Wi-Fi Alliance themselves invoked the term "Wireless Fidelity" with the marketing of a tag line "The Standard for Wireless Fidelity," but later removed the tag from their marketing. The Wi-Fi Alliance now seems to discourage the propagation of the notion that "Wi-Fi" stands for "Wireless Fidelity", but it has been referred to as such by the Wi-Fi Alliance in White Papers currently held in their knowledge base: "…a promising market for wireless fidelity (Wi-Fi) network equipment." and "A Short History of WLANs." The association created the Wi-Fi (Wireless Fidelity) logo to indicate that a product had been certified for interoperability."


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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